Holography is a technique which enables three-dimensional images to be made. It involves the use of a laser, interference, diffraction, light intensity recording and suitable illumination of the recording. The image changes as the position and orientation of the viewing system changes in exactly the same way as if the object were still present, thus making the image appear three-dimensional.
The holographic recording itself is not an image; it consists of an apparently random structure of either varying intensity, density or profile.
 Overview and history
The Hungarian–British physicist Dennis Gabor (in Hungarian: Gábor Dénes), was awarded the Nobel Prize in Physics in 1971 “for his invention and development of the holographic method”. His work, done in the late 1940s, built on pioneering work in the field of X-ray microscopy by other scientists including Mieczysław Wolfke in 1920 and WL Bragg in 1939. The discovery was an unexpected result of research into improving electron microscopes at the British Thomson-Houston Company in Rugby, England, and the company filed a patent in December 1947 (patent GB685286). The technique as originally invented is still used in electron microscopy, where it is known as electron holography, but optical holography did not really advance until the development of the laser in 1960. The word holography comes from the Greek words ὅλος (hólos; “whole”) and γραφή (grafē; “writing” or “drawing“).
The development of the laser enabled the first practical optical holograms that recorded 3D objects to be made in 1962 by Yuri Denisyuk in the Soviet Union and by Emmett Leith and Juris Upatnieks at the University of Michigan, USA. Early holograms used silver halide photographic emulsions as the recording medium. They were not very efficient as the grating produced absorbed much of the incident light. Various methods of converting the variation in transmission to a variation in refractive index (known as “bleaching”) were developed which enabled much more efficient holograms to be produced.
Several types of holograms can be made. Transmission holograms, such as those produced by Leith and Upatnieks, are viewed by shining laser light through them and looking at the reconstructed image from the side of the hologram opposite the source. A later refinement, the “rainbow transmission” hologram, allows more convenient illumination by white light rather than by lasers. Rainbow holograms are commonly used for security and authentication, for example, on credit cards and product packaging.
Another kind of common hologram, the reflection or Denisyuk hologram, can also be viewed using a white-light illumination source on the same side of the hologram as the viewer and is the type of hologram normally seen in holographic displays. They are also capable of multicolour-image reproduction.
Specular holography is a related technique for making three-dimensional images by controlling the motion of specularities on a two-dimensional surface. It works by reflectively or refractively manipulating bundles of light rays, whereas Gabor-style holography works by diffractively reconstructing wavefronts.
Holograms can also be used to store, retrieve, and process information optically.
In its early days, holography required high-power expensive lasers, but nowadays, mass-produced low-cost semi-conductor or diode lasers, such as those found in millions of DVD recorders and used in other common applications, can be used to make holograms and have made holography much more accessible to low-budget researchers, artists and dedicated hobbyists.
It was thought that it would be possible to use X-rays to make holograms of molecules and view them using visible light. However, X-ray holograms have not been created to date.
 How holography works
Holography is a technique that enables a light field, which is generally the product of a light source scattered off objects, to be recorded and later reconstructed when the original light field is no longer present, due to the absence of the original objects. Holography can be thought of as somewhat similar to sound recording, whereby a sound field created by vibrating matter like musical instruments or vocal cords, is encoded in such a way that it can be reproduced later, without the presence of the original vibrating matter.
Holograms are recorded using a flash of light that illuminates a scene and then imprints on a recording medium, much in the way a photograph is recorded. In addition, however, part of the light beam must be shone directly onto the recording medium – this second light beam is known as the reference beam. A hologram requires a laser as the sole light source. Lasers can be precisely controlled and have a fixed wavelength, unlike sunlight or light from conventional sources, which contain many different wavelengths. To prevent external light from interfering, holograms are usually taken in darkness, or in low level light of a different colour from the laser light used in making the hologram.
A hologram can be made by shining part of the light beam directly onto the recording medium, and the other part onto the object in such a way that some of the scattered light falls onto the recording medium.
A more flexible arrangement for recording a hologram requires the laser beam to be aimed through a series of elements that change it in different ways. The first element is a beam splitter that divides the beam into two identical beams, each aimed in different directions:
- One beam (known as the illumination or object beam) is spread using lenses and directed onto the scene using mirrors. Some of the light scattered (reflected) from the scene then falls onto the recording medium.
- The second beam (known as the reference beam) is also spread through the use of lenses, but is directed so that it doesn’t come in contact with the scene, and instead travels directly onto the recording medium.
Several different materials can be used as the recording medium. One of the most common is a film very similar to photographic film (silver halide photographic emulsion), but with a much higher concentration of light-reactive grains, making it capable of the much higher resolution that holograms require. A layer of this recording medium (e.g. silver halide) is attached to a transparent substrate, which is commonly glass, but may also be plastic.
When the two laser beams reach the recording medium, their light waves intersect and interfere with each other. It is this interference pattern that is imprinted on the recording medium. The pattern itself is seemingly random, as it represents the way in which the scene’s light interfered with the original light source — but not the original light source itself. The interference pattern can be considered an encoded version of the scene, requiring a particular key — the original light source — in order to view its contents.
This missing key is provided later by shining a laser, identical to the one used to record the hologram, onto the developed film. When this beam illuminates the hologram, it is diffracted by the hologram’s surface pattern. This produces a light field identical to the one originally produced by the scene and scattered onto the hologram. The image this effect produces in a person’s retina is known as a virtual image.
 Holography vs. photography
Holography may be better understood via an examination of its differences from ordinary photography:
- A hologram represents a recording of information regarding the light that came from the original scene as scattered in a range of directions rather than from only one direction, as in a photograph. This allows the scene to be viewed from a range of different angles, as if it were still present.
- A photograph can be recorded using normal light sources (sunlight or electric lighting) whereas a laser is required to record a hologram.
- A lens is required in photography to record the image, whereas in holography, the light from the object is scattered directly onto the recording medium.
- A holographic recording requires a second light beam (the reference beam) to be directed onto the recording medium.
- A photograph can be viewed in a wide range of lighting conditions, whereas holograms can only be viewed with very specific forms of illumination.
- When a photograph is cut in half, each piece shows half of the scene. When a hologram is cut in half, the whole scene can still be seen in each piece. This is because, whereas each point in a photograph only represents light scattered from a single point in the scene, each point on a holographic recording includes information about light scattered from every point in the scene. Think of viewing a street outside your house through a 4 ft x 4 ft window, and then through a 2 ft x 2 ft window. You can see all of the same things through the smaller window (by moving your head to change your viewing angle), but you can see more at once through the 4 ft window.
- A photograph is a two-dimensional representation that can only reproduce a rudimentary three-dimensional effect, whereas the reproduced viewing range of a hologram adds many more depth perception cues that were present in the original scene. These cues are recognized by the human brain and translated into the same perception of a three-dimensional image as when the original scene might have been viewed.
- A photograph clearly maps out the light field of the original scene. The developed hologram’s surface consists of a very fine, seemingly random pattern, which appears to bear no relationship to the scene it recorded.
 Physics of holography
For a better understanding of the process, it is necessary to understand interference and diffraction. Interference occurs when one or more wavefronts are superimposed. Diffraction occurs whenever a wavefront encounters an object. The process of producing a holographic reconstruction is explained below purely in terms of interference and diffraction. It is somewhat simplified but is accurate enough to provide an understanding of how the holographic process works.
For those unfamiliar with these concepts, it is worthwhile to read the respective articles before reading further in this article.
 Plane wavefronts
A diffraction grating is a structure with a repeating pattern. A simple example is a metal plate with slits cut at regular intervals. A light wave incident on a grating is split into several waves; the direction of these diffracted waves is determined by the grating spacing and the wavelength of the light.
A simple hologram can be made by superimposing two plane waves from the same light source on a holographic recording medium. The two waves interfere giving a straight line fringe pattern whose intensity varies sinusoidally across the medium. The spacing of the fringe pattern is determined by the angle between the two waves, and on the wavelength of the light.
The recorded light pattern is a diffraction grating. When it is illuminated by only one of the waves used to create it, it can be shown that one of the diffracted waves emerges at the same angle as that at which the second wave was originally incident so that the second wave has been ‘reconstructed’. Thus, the recorded light pattern is a holographic recording as defined above.
 Point sources
If the recording medium is illuminated with a point source and a normally incident plane wave, the resulting pattern is a sinusoidal zone plate which acts as a negative Fresnel lens whose focal length is equal to the separation of the point source and the recording plane.
When a plane wavefront illuminates a negative lens, it is expanded into a wave which appears to diverge from the focal point of the lens. Thus, when the recorded pattern is illuminated with the original plane wave, some of the light is diffracted into a diverging beam equivalent to the original plane wave; a holographic recording of the point source has been created.
When the plane wave is incident at a non-normal angle, the pattern formed is more complex but still acts as a negative lens provided it is illuminated at the original angle.
 Complex objects
To record a hologram of a complex object, a laser beam is first split into two separate beams of light. One beam illuminates the object, which then scatters light onto the recording medium. According to diffraction theory, each point in the object acts as a point source of light so the recording medium can be considered to be illuminated by a set of point sources located at varying distances from the medium.
The second (reference) beam illuminates the recording medium directly. Each point source wave interferes with the reference beam, giving rise to its own sinusoidal zone plate in the recording medium. The resulting pattern is the sum of all these ‘zone plates’ which combine to produce a random (speckle) pattern as in the photograph above.
When the hologram is illuminated by the original reference beam, each of the individual zone plates reconstructs the object wave which produced it, and these individual wavefronts add together to reconstruct the whole of the object beam. The viewer perceives a wavefront that is identical to the wavefront scattered from the object onto the recording medium, so that it appears to him or her that the object is still in place even if it has been removed. This image is known as a “virtual” image, as it is generated even though the object is no longer there.
 Mathematical model
A single-frequency light wave can be modelled by a complex number U, which represents the electric or magnetic field of the light wave. The amplitude and phase of the light are represented by the absolute value and angle of the complex number. The object and reference waves at any point in the holographic system are given by UO and UR. The combined beam is given by UO + UR. The energy of the combined beams is proportional to the square of magnitude of the combined waves as:
If a photographic plate is exposed to the two beams and then developed, its transmittance, T, is proportional to the light energy that was incident on the plate and is given by
where k is a constant.
When the developed plate is illuminated by the reference beam, the light transmitted through the plate, UH is equal to the transmittance T multiplied by the reference beam amplitude UR, giving
It can be seen that UH has four terms, each representing a light beam emerging from the hologram. The first of these is proportional to UO. This is the reconstructed object beam which enables a viewer to ‘see’ the original object even when it is no longer present in the field of view.
The second and third beams are modified versions of the reference beam. The fourth term is known as the “conjugate object beam”. It has the reverse curvature to the object beam itself and forms a real image of the object in the space beyond the holographic plate.
When the reference and object beams are incident on the holographic recording medium at significantly different angles, the virtual, real and reference wavefronts all emerge at different angles, enabling the reconstructed object to be seen clearly.
 Recording a hologram
 Items required
To make a hologram, the following are required:
- a suitable object or set of objects
- a suitable laser beam
- part of the laser beam to be directed so that it illuminates the object (the object beam) and another part so that it illuminates the recording medium directly (the reference beam), enabling the reference beam and the light which is scattered from the object onto the recording medium to form an intereference pattern
- a recording medium which converts this interference pattern into an optical element which modifies either the amplitude or the phase of an incident light beam according to the intensity of the interference pattern.
- an environment which provides sufficient mechanical and thermal stability that the interference pattern is stable during the time in which the interference pattern is recorded
These requirements are inter-related, and it is essential to understand the nature of optical interference to see this. Interference is the variation in intensity which can occur when two light waves are superimposed. The intensity of the maxima exceeds the sum of the individual intensities of the two beams, and the intensity at the minima is less than this and may be zero. The interference pattern maps the relative phase between the two waves, and any change in the relative phases causes the interference pattern to move across the field of view. If the relative phase of the two waves changes by one cycle, then the pattern drifts by one whole fringe. One phase cycle corresponds to a change in the relative distances travelled by the two beams of one wavelength. Since the wavelength of light is of the order of 0.5μm, it can be seen that very small changes in the optical paths travelled by either of the beams in the holographic recording system lead to movement of the interference pattern which is the holographic recording. Such changes can be caused by relative movements of any of the optical components or the object itself, and also by local changes in air-temperature. It is essential that any such changes are significantly less than the wavelength of light if a clear well-defined recording of the interference is to be created.
The exposure time required to record the hologram depends on the laser power available, on the particular medium used and on the size and nature of the object(s) to be recorded, just as in conventional photography. This determines the stability requirements. Exposure times of several minutes are typical when using quite powerful gas lasers and silver halide emulsions. All the elements within the optical system have to be stable to fractions of a μm over that period. It is possible to make holograms of much less stable objects by using a pulsed laser which produces a large amount of energy in a very short time (μs or less). These systems have been used to produce holograms of live people. A holographic portrait of Dennis Gabor was produced in 1971 using a pulsed ruby laser.
Thus, the laser power, recording medium sensitivity, recording time and mechanical and thermal stability requirements are all interlinked. Generally, the smaller the object, the more compact the optical layout, so that the stability requirements are significantly less than when making holograms of large objects.
Another very important laser parameter is its coherence. This can be envisaged by considering a laser producing a sine wave whose frequency drifts over time; the coherence length can then be considered to be the distance over which it maintains a single frequency. This is important because two waves of different frequencies do not produce a stable interference pattern. The coherence length of the laser determines the depth of field which can be recorded in the scene. A good holography laser will typically have a coherence length of several meters, ample for a deep hologram.
The objects that form the scene must, in general, have optically rough surfaces so that they scatter light over a wide range of angles. A specularly reflecting (or shiny) surface reflects the light in only one direction at each point on its surface, so in general, most of the light will not be incident on the recording medium. A hologram of a shiny object can be made by locating it very close to the recording plate.
 Hologram classifications
There are three important properties of a hologram which are defined in this section. A given hologram will have one or other of each of these three properties, e.g. we can have an amplitude modulated thin transmission hologram, or a phase modulated, volume reflection hologram.
 Amplitude and phase modulation holograms
An amplitude modulation hologram is one where the amplitude of light diffracted by the hologram is proportional to the intensity of the recorded light. A straightforward example of this is photographic emulsion on a transparent substrate. The emulsion is exposed to the interference pattern, and is subsequently developed giving a transmittance which varies with the intensity of the pattern – the more light that fell on the plate at a given point, the darker the developed plate at that point.
A phase hologram is made by changing either the thickness or the refractive index of the material in proportion to the intensity of the holographic interference pattern. This is a phase grating and it can be shown that when such a plate is illuminated by the original reference beam, it reconstructs the original object wavefront. The efficiency (i.e. the fraction of the illuminated beam which is converted to reconstructed object beam) is greater for phase than for amplitude modulated holograms.
 Thin holograms and thick (volume) holograms
A thin hologram is one where the thickness of the recording medium is much less than the spacing of the interference fringes which make up the holographic recording.
A thick or volume hologram is one where the thickness of the recording medium is greater than the spacing of the interference pattern. The recorded hologram is now a three dimensional structure, and it can be shown that incident light is diffracted by the grating only at a particular angle, known as the Bragg angle. If the hologram is illuminated with a light source incident at the original reference beam angle but a broad spectrum of wavelengths, reconstruction occurs only at the wavelength of the original laser used. If the angle of illumination is changed, reconstruction will occur at a different wavelength and the colour of the re-constructed scene changes. A volume hologram effectively acts as a colour filter.
 Transmission and reflection holograms
A transmission hologram is one where the object and reference beams are incident on the recording medium from the same side. In practice, several more mirrors may be used to direct the beams in the required directions.
Normally, transmission holograms can only be reconstructed using a laser or a quasi-monochromatic source, but a particular type of transmission hologram, known as a rainbow hologram, can be viewed with white light.
In a reflection hologram, the object and reference beams are incident on the plate from opposite sides of the plate. The reconstructed object is then viewed from the same side of the plate as that at which the re-constructing beam is incident.
Only volume holograms can be used to make reflection holograms, as only a very low intensity diffracted beam would be reflected by a thin hologram.
 Holographic recording media
The recording medium has to convert the original interference pattern into an optical element that modifies either the amplitude or the phase of an incident light beam in proportion to the intensity of the original light field.
The recording medium should be able to resolve fully all the fringes arising from interference between object and reference beam. These fringe spacings can range from tens of microns to less than one micron, i.e. spatial frequencies ranging from a few hundred to several thousand cycles/mm, and ideally, the recording medium should have a response which is flat over this range. If the response of the medium to these spatial frequencies is low, the diffraction efficiency of the hologram will be poor, and a dim image will be obtained. It should be noted that standard photographic film has a very low, or even zero, response at the frequencies involved and cannot be used to make a hologram – see, for example, Kodak’s professional black and white film whose resolution starts falling off at 20 lines/mm — it is unlikely that any reconstructed beam could be obtained using this film.
The table below shows the principal materials used for holographic recording. Note that these do not include the materials used in the mass replication of an existing hologram, which are discussed in the next section. The resolution limit given in the table indicates the maximal number of interference lines/mm of the gratings. The required exposure, expressed as millijoules (mJ) of photon energy impacting the surface area, is for a long exposure time. Short exposure times (less than 1/1000 of a second, such as with a pulsed laser) require much higher exposure energies, due to reciprocity failure.
|Material||Reusable||Processing||Type of hologram||Theoretical maximum efficiency||Required exposure [mJ/cm2]||Resolution limit [mm−1]|
|Photothermoplastics||Yes||Charge and heat||Phase||33%||0.1||500–1,200|
 Copying and mass production
Most holographic recordings (e.g. bleached silver halide, photoresist, and photopolymers) have surface relief patterns which conform with the original illumination intensity. Embossing, which is similar to the method used to stamp out plastic discs from a master in audio recording, involves copying this surface relief pattern by impressing it onto another material.
The first step in the embossing process is to make a stamper by electrodeposition of nickel on the relief image recorded on the photoresist or photothermoplastic. When the nickel layer is thick enough, it is separated from the master hologram and mounted on a metal backing plate. The material used to make embossed copies consists of a polyester base film, a resin separation layer and a thermoplastic film constituting the holographic layer.
The embossing process can be carried out with a simple heated press. The bottom layer of the duplicating film (the thermoplastic layer) is heated above its softening point and pressed against the stamper, so that it takes up its shape. This shape is retained when the film is cooled and removed from the press. In order to permit the viewing of embossed holograms in reflection, an additional reflecting layer of aluminum is usually added on the hologram recording layer. This method is particularly suited to mass production.
The first book to feature a hologram on the front cover was The Skook (Warner Books, 1984) by JP Miller, featuring an illustration by Miller. That same year, “Telstar” by Ad Infinitum became the first record with a hologram cover and National Geographic published the first magazine with a hologram cover. Embossed holograms are used widely on credit cards, banknotes, and high value products for authentication purposes.
It is possible to print holograms directly into steel using a sheet explosive charge to create the required surface relief. The Royal Canadian Mint produces holographic gold and silver coinage through a complex stamping process.
A hologram can be copied optically by illuminating it with a laser beam, and locating a second hologram plate so that it is illuminated both by the reconstructed object beam, and the illuminating beam. Stability and coherence requirements are significantly reduced if the two plates are located very close together. An index matching fluid is often used between the plates to minimize spurious interference between the plates. Uniform illumination can be obtained by scanning point-by-point or with a beam shaped into a thin line.
 Reconstructing and viewing the holographic image
When the hologram plate is illuminated by a laser beam identical to the reference beam which was used to record the hologram, an exact reconstruction of the original object wavefront is obtained. An imaging system (an eye or a camera) located in the reconstructed beam ‘sees’ exactly the same scene as it would have done when viewing the original. When the lens is moved, the image changes in the same way as it would have done when the object was in place. If several objects were present when the hologram was recorded, the reconstructed objects move relative to one another, i.e. exhibit parallax, in the same way as the original objects would have done. It was very common in the early days of holography to use a chess board as the object and then take photographs at several different angles using the reconstructed light to show how the relative positions of the chess pieces appeared to change.
A holographic image can also be obtained using a different laser beam configuration to the original recording object beam, but the reconstructed image will not match the original exactly. When a laser is used to reconstruct the hologram, the image is speckled just as the original image will have been. This can be a major drawback in viewing a hologram.
White light consists of light of a wide range of wavelengths. Normally, if a hologram is illuminated by a white light source, each wavelength can be considered to generate its own holographic reconstruction, and these will vary in size, angle, and distance. These will be superimposed, and the summed image will wipe out any information about the original scene, just as if you superimposed a set of photographs of the same object of different sizes and orientations. However, a holographic image can be obtained using white light in specific circumstances, e.g. with volume holograms and rainbow holograms. The white light source used to view these holograms should always approximate to a point source, i.e. a spot light or the sun. An extended source (e.g. a fluorescent lamp) will not reconstruct a hologram since it light is incident at each point at a wide range of angles, giving multiple reconstructions which will “wipe” one another out.
White light reconstructions do not contain speckles.
 Volume holograms
A volume hologram can give a reconstructed beam using white light, as the hologram structure effectively filters out colours other than those equal to or very close to the colour of the laser used to make the hologram so that the reconstructed image will appear to be approximately the same colour as the laser light used to create the holographic recording.
 Rainbow holograms
In this method, parallax in the vertical plane is sacrificed to allow a bright well-defined single colour re-constructed image to be obtained using white light. The rainbow holography recording process uses a horizontal slit to eliminate vertical parallax in the output image. The viewer is then effectively viewing the holographic image through a narrow horizontal slit. Horizontal parallax information is preserved but movement in the vertical direction produces colour rather than different vertical perspectives. Stereopsis and horizontal motion parallax, two relatively powerful cues to depth, are preserved.
The holograms found on credit cards are examples of rainbow holograms. These are technically transmission holograms mounted onto a reflective surface like a metalized polyethylene terephthalate substrate commonly known as PET.
 Fidelity of the reconstructed beam
To replicate the original object beam exactly, the reconstructing reference beam must be identical to the original reference beam and the recording medium must be able to fully resolve the interference pattern formed between the object and reference beams. Exact reconstruction is required in holographic interferometry, where the holographically reconstructed wavefront interferes with the wavefront coming from the actual object, giving a null fringe if there has been no movement of the object and mapping out the displacement if the object has moved. This requires very precise relocation of the developed holographic plate.
Any change in the shape, orientation or wavelength of the reference beam gives rise to aberrations in the reconstructed image. For instance, the reconstructed image is magnified if the laser used to reconstruct the hologram has a shorter wavelength than the original laser. Nonetheless, good reconstruction is obtained using a laser of a different wavelength, quasi-monochromatic light or white light, in the right circumstances.
Since each point in the object illuminates all of the hologram, the whole object can be reconstructed from a small part of the hologram. Thus, a hologram can be broken up into small pieces and each one will enable the whole of the original object to be imaged. One does, however, lose information and the spatial resolution gets worse as the size of the hologram is decreased — the image becomes “fuzzier”. The field of view is also reduced, and the viewer will have to change position to see different parts of the scene.
Early on, artists saw the potential of holography as a medium and gained access to science laboratories to create their work. Holographic art is often the result of collaborations between scientists and artists, although some holographers would regard themselves as both an artist and a scientist.
Salvador Dalí claimed to have been the first to employ holography artistically. He was certainly the first and best-known surrealist to do so, but the 1972 New York exhibit of Dalí holograms had been preceded by the holographic art exhibition that was held at the Cranbrook Academy of Art in Michigan in 1968 and by the one at the Finch College gallery in New York in 1970, which attracted national media attention.
During the 1970s, a number of art studios and schools were established, each with their particular approach to holography. Notably, there was the San Francisco School of Holography established by Lloyd Cross, The Museum of Holography in New York founded by Rosemary (Possie) H. Jackson, the Royal College of Art in London and the Lake Forest College Symposiums organised by Tung Jeong (T.J.). None of these studios still exist; however, there is the Center for the Holographic Arts in New York and the HOLOcenter in Seoul, which offers artists a place to create and exhibit work.
During the 1980s, many artists who worked with holography helped the diffusion of this so-called “new medium” in the art world, such as Harriet Casdin-Silver of the USA, Dieter Jung of Germany, and Moysés Baumstein of Brazil, each one searching for a proper “language” to use with the three-dimensional work, avoiding the simple holographic reproduction of a sculpture or object. For instance, in Brazil, many concrete poets (Augusto de Campos, Décio Pignatari, Julio Plaza and José Wagner Garcia, associated with Moysés Baumstein) found in holography a way to express themselves and to renew Concrete Poetry.
A small but active group of artists still use holography as their main medium, and many more artists integrate holographic elements into their work. Some are associated with novel holographic techniques; for example, artist Matt Brand employed computational mirror design to eliminate image distortion from specular holography.
 Data storage
Holography can be put to a variety of uses other than recording images. Holographic data storage is a technique that can store information at high density inside crystals or photopolymers. The ability to store large amounts of information in some kind of media is of great importance, as many electronic products incorporate storage devices. As current storage techniques such as Blu-ray Disc reach the limit of possible data density (due to the diffraction-limited size of the writing beams), holographic storage has the potential to become the next generation of popular storage media. The advantage of this type of data storage is that the volume of the recording media is used instead of just the surface. Currently available SLMs can produce about 1000 different images a second at 1024×1024-bit resolution. With the right type of media (probably polymers rather than something like LiNbO3), this would result in about one-gigabit-per-second writing speed. Read speeds can surpass this, and experts believe one-terabit-per-second readout is possible. In 2005, companies such as Optware and Maxell produced a 120 mm disc that uses a holographic layer to store data to a potential 3.9 TB, which they plan to market under the name Holographic Versatile Disc. Another company, InPhase Technologies, is developing a competing format. While many holographic data storage models have used “page-based” storage, where each recorded hologram holds a large amount of data, more recent research into using submicrometre-sized “microholograms” has resulted in several potential 3D optical data storage solutions. While this approach to data storage can not attain the high data rates of page-based storage, the tolerances, technological hurdles, and cost of producing a commercial product are significantly lower.
 Dynamic holography
In static holography, recording, developing and reconstructing occur sequentially, and a permanent hologram is produced.
There also exist holographic materials that do not need the developing process and can record a hologram in a very short time. This allows one to use holography to perform some simple operations in an all-optical way. Examples of applications of such real-time holograms include phase-conjugate mirrors (“time-reversal” of light), optical cache memories, image processing (pattern recognition of time-varying images), and optical computing.
The amount of processed information can be very high (terabits/s), since the operation is performed in parallel on a whole image. This compensates for the fact that the recording time, which is in the order of a microsecond, is still very long compared to the processing time of an electronic computer. The optical processing performed by a dynamic hologram is also much less flexible than electronic processing. On one side, one has to perform the operation always on the whole image, and on the other side, the operation a hologram can perform is basically either a multiplication or a phase conjugation. In optics, addition and Fourier transform are already easily performed in linear materials, the latter simply by a lens. This enables some applications, such as a device that compares images in an optical way.
The search for novel nonlinear optical materials for dynamic holography is an active area of research. The most common materials are photorefractive crystals, but in semiconductors or semiconductor heterostructures (such as quantum wells), atomic vapors and gases, plasmas and even liquids, it was possible to generate holograms.
A particularly promising application is optical phase conjugation. It allows the removal of the wavefront distortions a light beam receives when passing through an aberrating medium, by sending it back through the same aberrating medium with a conjugated phase. This is useful, for example, in free-space optical communications to compensate for atmospheric turbulence (the phenomenon that gives rise to the twinkling of starlight).
 Hobbyist use
Since the beginning of holography, experimenters have explored its uses. Starting in 1971, Lloyd Cross started the San Francisco School of Holography and started to teach amateurs the methods of making holograms with inexpensive equipment. This method relied on the use of a large table of deep sand to hold the optics rigid and damp vibrations that would destroy the image.
Many of these holographers would go on to produce art holograms. In 1983, Fred Unterseher published the Holography Handbook, a remarkably easy-to-read description of making holograms at home. This brought in a new wave of holographers and gave simple methods to use the then-available AGFA silver halide recording materials.
In 2000, Frank DeFreitas published the Shoebox Holography Book and introduced the use of inexpensive laser pointers to countless hobbyists. This was a very important development for amateurs, as the cost for a 5 mW laser dropped from $1200 to $5 as semiconductor laser diodes reached mass market. Now, there are hundreds to thousands of amateur holographers worldwide.
In 2006, a large number of surplus Holography Quality Green Lasers (Coherent C315) became available and put Dichromated Gelatin (DCG) within the reach of the amateur holographer. The holography community was surprised at the amazing sensitivity of DCG to green light. It had been assumed that the sensitivity would be non-existent. Jeff Blyth responded with the G307 formulation of DCG to increase the speed and sensitivity to these new lasers.
Many film suppliers have come and gone from the silver-halide market. While more film manufactures have filled in the voids, many amateurs are now making their own film. The favorite formulations are Dichromated Gelatin, Methylene Blue Sensitised Dichromated Gelatin and Diffusion Method Silver Halide preparations. Jeff Blyth has published very accurate methods for making film in a small lab or garage.
A small group of amateurs are even constructing their own pulsed lasers to make holograms of moving objects.
Holography kits with self-developing film plates have now entered the consumer market. The kits make holographs and have been found to be fairly error tolerant, and enable holograms to be made without any other specialized equipment.
 Holographic interferometry
Holographic interferometry (HI) is a technique that enables static and dynamic displacements of objects with optically rough surfaces to be measured to optical interferometric precision (i.e. to fractions of a wavelength of light). It can also be used to detect optical-path-length variations in transparent media, which enables, for example, fluid flow to be visualized and analyzed. It can also be used to generate contours representing the form of the surface.
It has been widely used to measure stress, strain, and vibration in engineering structures.
 Interferometric microscopy
The hologram keeps the information on the amplitude and phase of the field . Several holograms may keep information about the same distribution of light, emitted to various directions. The numerical analysis of such holograms allows one to emulate large numerical aperture, which, in turn, enables enhancement of the resolution of optical microscopy. The corresponding technique is called interferometric microscopy. Recent achievements of interferometric microscopy allow one to approach the quarter-wavelength limit of resolution.
 Sensors or biosensors
The hologram is made with a modified material that interacts with certain molecules generating a change in the fringe periodicity or refractive index, therefore, the color of the holographic reflection.
Security holograms are very difficult to forge, because they are replicated from a master hologram that requires expensive, specialized and technologically advanced equipment. They are used widely in many currencies, such as the Brazilian 20, 50, and 100-reais notes; British 5, 10, and 20-pound notes; South Korean 5000, 10000, and 50000-won notes; Japanese 5000 and 10000 yen notes; and all the currently-circulating banknotes of the Canadian dollar, Danish krone, and Euro. They can also be found in credit and bank cards as well as passports, ID cards, books, DVDs, and sports equipment.
 Other applications
Holographic scanners are in use in post offices, larger shipping firms, and automated conveyor systems to determine the three-dimensional size of a package. They are often used in tandem with checkweighers to allow automated pre-packing of given volumes, such as a truck or pallet for bulk shipment of goods. Holograms produced in elastomers can be used as stress-strain reporters due to its elasticity and compressibility, the pressure and force applied are correlated to the reflected wavelength, therefore its color.
 Non-optical holography
In principle, it is possible to make a hologram for any wave.
Electron holography is the application of holography techniques to electron waves rather than light waves. Electron holography was invented by Dennis Gabor to improve the resolution and avoid the aberrations of the transmission electron microscope. Today it is commonly used to study electric and magnetic fields in thin films, as magnetic and electric fields can shift the phase of the interfering wave passing through the sample. The principle of electron holography can also be applied to interference lithography.
Acoustic holography is a method used to estimate the sound field near a source by measuring acoustic parameters away from the source via an array of pressure and/or particle velocity transducers. Measuring techniques included within acoustic holography are becoming increasingly popular in various fields, most notably those of transportation, vehicle and aircraft design, and NVH. The general idea of acoustic holography has led to different versions such as near-field acoustic holography (NAH) and statistically optimal near-field acoustic holography (SONAH). For audio rendition, the wave field synthesis is the most related procedure.
Atomic holography has evolved out of the development of the basic elements of atom optics. With the Fresnel diffraction lens and atomic mirrors atomic holography follows a natural step in the development of the physics (and applications) of atomic beams. Recent developments including atomic mirrors and especially ridged mirrors have provided the tools necessary for the creation of atomic holograms, although such holograms have not yet been commercialized.
 Things often confused with holograms
The Pepper’s ghost technique, being the easiest to implement of these methods, is most prevalent in 3D displays that claim to be (or are referred to as) “holographic”. While the original illusion, used in theater, recurred to actual physical objects and persons, located offstage, modern variants replace the source object with a digital screen, which displays imagery generated with 3D computer graphics to provide the necessary depth cues. The reflection, which seems to float mid-air, is still flat, however, thus less realistic than if an actual 3D object was being reflected.
Examples of this digital version of Pepper’s ghost illusion include the Gorillaz performances in the 2005 MTV Europe Music Awards and the 48th Grammy Awards; and Tupac Shakur‘s virtual performance at Coachella Valley Music and Arts Festival in 2012, rapping alongside Snoop Dogg during the latter’s set with Dr. Dre.
An even simpler illusion can be created by rear-projecting realistic images into semi-transparent screens. The rear projection is necessary because otherwise the semi-transparency of the screen would allow the background to be illuminated by the projection, which would break the illusion.
Crypton Future Media, a music software company that produced Hatsune Miku, one of many Vocaloid singing synthesizer applications, has produced concerts that have Miku, along with other Crypton Vocaloids, performing on stage as “holographic” characters. These concerts use rear projection onto a semi-transparent DILAD screen to achieve its “holographic” effect.
In 2011, in Beijing, apparel company Burberry produced the “Burberry Prorsum Autumn/Winter 2011 Hologram Runway Show”, which included life size 2-D projections of models. The company’s own video shows several centered and off-center shots of the main 2-dimensional projection screen, the latter revealing the flatness of the virtual models. The claim that holography was used was reported as fact in the trade media.
 Holography in fiction
Holograms are often used as plot devices in science fiction. However, very often, sci-fi movies and TV shows incorrectly present different 3D-projection technologies as “holography” (see the above section).
- The Carpathian Castle (1893 novel by Jules Verne), the plot revolves around prima donna La Stilla, represented at the times of the events as a projected image.[relevant? ]
- The Jetsons (1962-3 television series), holograms used as entertainment devices, replacing the television in many episodes
- Star Trek: The Animated Series (1974 television series) episode “The Practical Joker“, the holodeck is introduced
- Star Wars (1977 film), use of the hologram in the movies and video games of the series to display people remotely communicating with each other. It is also present in several other of the films of the series, including the Phantom Menace, Attack of the Clones, and Revenge of the Sith to communicate across the galaxy.
- Hello America (1981 book by J.G. Ballard), holographic technology is used by president Charles Manson to scare nomad peoples along the United States of America, showing images of American pop culture icons such as Gary Cooper, Mickey Mouse, or the Enterprise space ship.
- En Iniya Iyanthira (1980s novel by Sujatha Rangarajan), a character named Jeeva, who is the president of the country, is not real but a holographic image.
- Jem and the Holograms (1985 television series), Jerrica Benton, the lead singer of a band uses hologram projections to help create her alter-ego persona, Jem; micro-projectors in her earrings allow her to project a hologram over herself and produce hologram objects and images in her surroundings
- Star Trek: The Next Generation (1987–1994 television series), uses the holodeck extensively; beginning with this series, various episodes and films throughout the Star Trek series feature holographic characters and ships
- Red Dwarf (1988-2012 television series), after a catastrophic radiation leak inside the Jupiter Mining Corporation spaceship Red Dwarf, crew member Second Technician Arnold Rimmer is resurrected as a hologram. Because he is a “soft-light” hologram, he cannot touch anything and objects just pass right through him. However, much later – in series VI – the Red Dwarf crew meet ‘Legion’, a being with advanced technology, who upgrades Rimmer’s light bee – the small object that projects his hologram by hovering around inside him – changing his projection to what is called in the show “hard-light” giving him a hologramatic equivalent of a physical body.
- Back to the Future Part II (1989 film), a giant projection hologram is used as an advertisement for the (fictional) 2015 film Jaws 19
- Total Recall (1990 film), the main character uses a device, similar to a wrist watch, to produce a hologram of himself and deceive his foes
- Star Trek: Voyager (1995–2001 television series), introduced the Emergency Medical Hologram (EMH) doctor
- Yu-Gi-Oh! (1996–present manga, film, television series, video games), use of holographic technology used in order to make a game called Duel Monsters appear to be more life like; Duel Monsters is a game where players using a wrist mounted Duel Disk summon monsters and cast spells and traps in order to bring a players life points to 0 or diminish all the cards in a players deck; used throughout the entire series.
- Stargate: SG-1 (1997–2007 television series), various characters appear as holograms in various episodes: The Asgard masquerade themselves holographically as Norse gods to the primitive peoples under their protection, Morgan le Fay in “The Pegasus Project” and Myrddin as a Merlin in “Avalon” and “Camelot” as a holographic sentry; Heliopolis “Book”; the puddle jumper starship has a holographic HUD. After the Goa’uld leader Anubis probed the mind of Asgard leader Thor, he was able to acquire their hologram technology and he used it frequently.
- Half-Life (1998 video game), the scientific research company Black Mesa is known to use holograms as recorded messages in their facility
- Lost in Space (1998 film), June Lockhart (Maureen Robinson) appeared as Will’s school principal “Cartwright” in a hologram
- Power Rangers Time Force (2001 television series), their chrono morphers use holographic communication
- Halo (2001 video game) uses “holotanks” to display the avatar of an artificial intelligence construct called Cortana; in Halo: Reach, an armor ability called the hologram allows the user to create an identical decoy
- Vanilla Sky (2001 film), a holographic projection of jazz musician John Coltrane appears in the main character’s apartment during his birthday party
- The First $20 Million Is Always the Hardest (2002 film), computer geeks develop a $99 computer using a holographic projector as both the display and user interface
- Treasure Planet (2002 film), Jim as a little boy reads from a 3D hologram book the story about Captain Flint and Treasure Planet; later, Jim as a teenager finds a sphere map and uses it to look at the galaxy map to Treasure Planet
- Pinocchio 3000 (2004 film), Mayor Scamboli owns a 3D hologram map on his table; Cabby and Roto change channels on it; later, at Scamboland, Mayor Scamboli welcomes kids as a giant 3D hologram version for Scamboland carnival opening
- Stargate: Atlantis (2004–2009 television series), the Atlantis city-starship features a hologram room that allows access to the Ancient database in the form of holograms; an Ancient Control Chair contains holographic projectors; in the episode “Rising”, Melia (a member of the Atlantean High Council during the first siege of Atlantis some ten millennia ago) is first seen as a hologram describing the history of the Ancients in the Pegasus Galaxy; Aurora-class battleship can project holograms remotely for communication purposes
- The Island (2005 film), a holographic projector surrounded the military compound where clones were kept to give the illusion of a tropical environment; holographic displays are present on various terminals, including the MSN information terminal in Los Angeles
- Meet the Robinsons (2007 film), Bowler Hat Michael Goob Yagoobian has a discussion with the Bowler Hat Robot about getting revenge and Bowler Hat robot shows him a 3D hologram image of a flying car-plane time machine
- Mass Effect series (2007-12 video game series), computer GUIs are explained in the codex to consist of a projected holographic display, combined with the use of force feedback gloves that allow the user to experience simulated tactile sensations when manipulating them; the game’s “omni-tools” are holographic user-interfaces that act as a cell-phone-like device, serving as a port between computers, tablets, and other devices, giving the user many capabilities, including the ability to transfer information via wireless technology to others with an omni-tool
- Dead Space (2008 video game), to replace the player’s HUD, a holographic display shows up in front of the player’s character
- Iron Man (2008 film) and Iron Man 2 (2010 film), holographic displays appear in Iron Man’s suit
- Avatar (2009 film), holographic displays are used extensively on terminals and HUDs
- G.I. Joe: The Rise of Cobra (2009 film), Hawk, Destro, Baroness, and Storm Shadow appear as holographic projections
- Enthiran (2010 film), Chitti the robot can be telecommunicated with using a “virtual calling” where each caller can be seen as a holographic projection in front of the robot during the call
 See also
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 Reference sources
 Further reading
- Lasers and holography: an introduction to coherent optics W. E. Kock, Dover Publications (1981), ISBN 978-0-486-24041-1
- Principles of holography H. M. Smith, Wiley (1976), ISBN 978-0-471-80341-6
- G. Berger et al., Digital Data Storage in a phase-encoded holograhic memory system: data quality and security, Proceedings of SPIE, Vol. 4988, p. 104–111 (2003)
- Holographic Visions: A History of New Science Sean F. Johnston, Oxford University Press (2006), ISBN 0-19-857122-4
- Saxby, Graham (2003). Practical Holography, Third Edition. Taylor and Francis. ISBN 978-0-7503-0912-7.
- Three-Dimensional Imaging Techniques Takanori Okoshi, Atara Press (2011), ISBN 978-0-9822251-4-1
- Holographic Microscopy of Phase Microscopic Objects: Theory and Practice Tatyana Tishko, Tishko Dmitry, Titar Vladimir, World Scientific (2010), ISBN 13 978-981-4289-54-2
|Wikimedia Commons has media related to: Holography|
- International Hologram Manufacturers Association
- The nobel prize lecture of Denis Gabor
- MIT’s Spatial Imaging Group with papers about holographic theory and Holographic video
- Medical Applications of Holograms
- How Stuff Works – holograms
- Walker, John. (1992) “Holographic Art”. Glossary of Art, Architecture & Design since 1945, 3rd. ed.
- Center for the Holographic Arts, New York – a non-profit organisation promoting holography
- Specular holography art site
- Faster way to produce holographic tiles
- Abrasion, hand-drawn holograms
- Holoforum – A place to discuss holography
- Animations demonstrating holography by QED
- U.S. Patent 3,506,327 — “Wavefront reconstruction using a coherent reference beam” — E. N. Leith et al.
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